Demand-Driven Training for youth employment programs build job-relevant skills valued by employers and useful for self-employment by offering both pre-employment skills development and some form of on-the- job training.
Does entrepreneurship education work? Is entrepreneurship education sufficient to enable young people to start businesses? What additional skills or services are necessary to enable young entrepreneurs? In this session we will provide robust evidence from six countries on the different ways in which youth can successfully become self-employed across varying rural/urban contexts.
This invigorating session will demonstrate how scaling down is necessary sometimes in order to scale up a global approach to reach millions of vulnerable youth with self-employment skills. Ten years ago, when we started, we quickly scaled up to 11 countries.
“Graduating the Extreme Poor into Sustainable Livelihoods” has immense potential to enable extremely poor and vulnerable youth to access economic opportunities that will set them on a trajectory out of the poverty cycle.
How often do you feel like you are reinventing the wheel when it comes to finding effective solutions for youth employment? How can we learn from others in a supportive, non-competitive and effective way?
Teach a Man to Fish, Honduran Ministry of Education
Practical Entrepreneurship Education is an essential pathway to transforming schools into exciting hubs of inspiration that will provide students with the relevant learning and adaptable skills for the jobs of the future, as well as with the mindset and motivation to become confident and successful entrepreneurs and job creators.
Using an interactive and physical demonstration, MindLeaps will showcase how a dance-based methodology develops seven cognitive and non-cognitive skills. The presentation will engage participants and ask them to play a key role in the M&E system. The demo will capture data in real-time and display graphs showing changes in skill performance over time and repetition.
What happens when youth age out of the financial products they have taken up? Without successful migration strategies, the oft-discussed social and business case for youth propositions cannot be realized.
Gaming Revolution for International Development (GRID)
MoHiM - No Shame in the Period Game. This mobile game makes it fun to learn and talk about periods. The game aims to educate, engage and inspire girls who face the worst forms of oppression because of their periods. The game not only breaks the menstrual stigma here in the US, but also has a low-end Android version being taken to 3500 girls in East Africa.