Serious digital games have strong potential to positively impact important youth development goals such as promoting healthy behavior, teaching adolescents about their role as citizens in their community, and boosting the development of non-cognitive (or “soft”) skills. Not all social good games have the same kind of impact and measuring learning impact and the application of lessons from the virtual world to the real world is a big challenge. This session will explore how to evaluate and measure the impact of social gaming on your youth programming’s desired theory of change outcomes.
Come join our distinguished panelists for a moderated discussion around the following themes:
· How are serious/social games impacting youth development programming?
· How do young people make this gameplay relevant to their life and apply the game learning to their life (decisions and action in civic engagement, health, volunteerism, schooling, work, etc)?
· How do you know if game players are learning, how can you measure and validate this? How do you know if players are actually changing their behavior in the real world?
Sasha Barab, Executive Director, Arizona State Center for Games and Impact
Alan Gershenfeld, Founder and President, E-Line Media
Diane Tucker, Director of the Serious Games Initiative at the Wilson Center
Sherry Youssef, Program Manager for the Innovations for Youth Capacity and Engagement (IYCE) project, NetHope
(Moderator) Luis Crouch, Chief Technical Officer, International Development Group, RTI International